Haskell is a beautiful functional language, written by smart computer scientists, and having clever and elegant functional constructs. It clearly separates pure and impure parts of the program.
Game programming on the other hand is a very hands-on discipline, trying to wring out the most of the machine's performance, and aiming for one thing, in disregard of all else: a pleasant, challenging experience for the player.
I aim to bring intersect those worlds and describe the process, and the specifics, of writing a Haskell game. Functional reactive programming, bindings to graphical libraries, etc, will all have a role to play.
by Elise Huard (@elise_huard)
She's based in Berlin, Germany. She enjoys reading sci-fi, traveling, cooking, tinkering, and spending time with her husband and baby daughter.
The Clojure ecosystem, we're told, is made up of small, composable libraries. In practice, though, it's all too common to find that two libraries simply will not cleanly compose. This typically will lead to another library that does the same thing, but in a subtly different way. Sometimes this is ...
Boston Haskell, February 18, 2015
Nikhil builds an Enigma machine. First in Cryptol, then in hardware by way of Haskell.
Slides and code available here: https://github.com/rsnikhil/Enigma_Cryptol_Bluespec_BSV.git ...
In object-oriented development, we are all familiar with design patterns such as the Strategy pattern and Decorator pattern, and design principles such as SOLID. The functional programming community has design patterns and principles as well. This talk will provide an overview of some of these, and present some demonstrations of ...
Jafar Husain shares how Netflix uses the Reactive Extensions (Rx) library to build responsive user experiences that strive to be event-driven, scalable and resilient. Learn the power of the Observable and how Netflix has simplified code through the ability to filter, aggregate, compose and project data streams.
This talk discusses how ...
Cross posted from msdn's channel 9.
Functional programming is increasing in popularity these days given the inherent problems with shared mutable state that is rife in the imperative world. As we march on to a world of multi and many-core chipsets, software engineering must evolve to better equip software engineers with ...
Speaker: Tim Williams.
London Haskell user group. 27th March 2013.
The theory and practice of various recursion schemes applied to real world problems. Demonstrating compositional data-types and data-type generic programs by modelling recursive types as fixed points of functors. Code starts with simple list examples and moves quickly on to more problematic ...